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Rihanna - Take A BowMusic video by Rihanna performing Take A Bow. YouTube view counts pre-VEVO: 66288884. (C) 2008 The Island Def Jam Music Group.
Rihanna - UnfaithfulMusic video by Rihanna performing Unfaithful. (C) 2006 The Island Def Jam Music Group #VEVOCertified on Feb. 15, 2012. http://vevo.com/certified http://youtu...
Mortal Kombat: Legacy - Season 2 TrailerWatch Season 1 of Mortal Kombat Legacy here: http://www.youtube.com/channel/SWVkIoQKmEa4I The Mortal Kombat Legacy continues in Season 2 as Liu Kang, Kung La...
Justin Timberlake - Mirrors (Boyce Avenue feat. Fifth Harmony cover) on iTunes & SpotifyWin Free Tickets + VIP Meet & Greets: http://smarturl.it/BATour iTunes: http://smarturl.it/BAiTunes Spotify: http://smarturl.it/BoyceCCV2bSpotify - - - - - -...
P!nk - Try (The Truth About Love - Live From Los Angeles)Music video by P!nk performing Try (The Truth About Love - Live From Los Angeles). (C) 2012 RCA Records, a division of Sony Music Entertainment.
David Guetta - Just One Last Time ft. Taped Rai"Just One Last Time" feat. Taped Rai. Available to download on iTunes including remixes of : Tiësto, HARD ROCK SOFA & Deniz Koyu http://smarturl.it/DGJustOne...
Steve Jobs vs Bill Gates. Epic Rap Battles of History Season 2.Download This Song: http://bit.ly/KzLBGB Click to Tweet this Vid-ee-oh! http://bit.ly/Nt9lg8 Hi. My name is Nice Peter, and this is EpicLLOYD, and this is th...
MACKLEMORE & RYAN LEWIS - CAN'T HOLD US FEAT. RAY DALTON (OFFICIAL MUSIC VIDEO)Macklemore & Ryan Lewis present the official music video for Can't Hold Us feat. Ray Dalton. Can't Hold Us on iTunes: https://itunes.apple.com/us/album/cant-...
Draw My Life- Jenna MarblesThis video accidentally turned out kind of sad, ME SO SOWWY IT NOT POSED TO BE SAD WHO WANTS HUGS AND COOKIES? Also, FYI for anyone attempting this, it takes...
Draw My Life - Ryan HigaSo i was pretty hesitant to make this video... but after all of your request, here is my Draw My Life video! Check out my 2nd Channel for more vlogs: http://...
Key & Peele: Substitute TeacherA substitute teacher from the inner city refuses to be messed with while taking attendance.
Jack Sparrow (feat. Michael Bolton)Buy at iTunes: http://goo.gl/zv4o9. New album on sale now! http://turtleneckandchain.com.
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It has been suggested that Lag (online gaming) be merged into this article. (Discuss) Proposed since June 2012. |
Lag is a common word meaning to fail to keep up or to fall behind.[1] In real-time applications, the term is used when the application fails to respond in a timely fashion to inputs.[2][3]
Lag is also often used in reference to video games to describe the delay (or latency) between an action by a player and the reaction of the game.[4]
In distributed applications (such as MMORPGs), lag is often caused by communication latency, which is the time taken for a sent packet of data to be received at the other end. It includes the time to encode the packet for transmission and transmit it, the time for that data to traverse the network equipment between the nodes, and the time to receive and decode the data. This is also known as "one-way latency". A minimum bound on latency is determined by the distance between communicating devices and the speed at which the signal propagates in the circuits (typically 70–95% of the speed of light in vacuum). Actual latency is often much higher because of packet processing in networking equipment, and other traffic.
The term lag is often also used as a synonym for communication latency.[5] This can be misleading because there can be other causes for the symptom.
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Lag in local video gaming [edit]
All video games incur some lag, since once an input from the player is received, the game must compute the next frame of video and that video frame must be scanned out to a display device. But in general parlance, video game lag refers to delays that are noticeable to a player. The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristic of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that impact the outcome of the game introduce lag, allowing for fast local response most of the time.
Lag in online multiplayer gaming [edit]
All online video games, especially Mario Kart Wii and Mario Kart 7, incur online lag due to a combination of local and remote processing lag and communications latency, and user tolerance for lag depends highly upon the type of game, similarly as it does for local gaming.[6][7] In general parlance, the round-trip network latency between a client game and the host server is referred to as the client's ping time.[4]
Lag in cloud gaming [edit]
Cloud gaming is a type of online gaming where the entire game is hosted on a game server in a data center, and the user is only running a thin client locally that forwards game controller actions upstream to the game server. The game server then renders the next frame of the game video which is compressed using low-lag video compression and is sent downstream and decompressed by the thin client. For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection to the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that the user perception is that the game is running locally.[8][9] Because of such tight lag requirements, distance considerations of the speed of light through optical fiber come into play, currently limiting the distance between a user and a cloud gaming game server to approximately 1000 miles, according to OnLive.[10]
Cloud gaming is a very new technology, but early tests have shown that in practice, cloud gaming lag is only slightly higher than local console lag. For example, Unreal Tournament 3 incurs up to 133ms of lag on a console[11] and was tested in July 2010 as incurring between 150ms and 200ms+ in lag on OnLive,[12] resulting in the assessment in July 2010 that "Out of controlled conditions, OnLive has managed to get within spitting distance of console response times".[12] In September 2010, reviewers reported a steady reduction in lag due to constant improvements in the technology, to the point where "the actions on screen were one-to-one with my input controls. In fact, I forgot that it wasn't running natively on my PC."[13][14]
See also [edit]
References [edit]
- ^ "lag" at dictionary.reference.com
- ^ "lag" at wiktionary
- ^ Mitigating the Effects of Time Lags on Driving Performance (robotics)
- ^ a b "Noob Glossary: Ping, Lag and Servers". Bright Hub!. 2009-12-13. Retrieved 2010-08-27.
- ^ What is Lag? at gamedev.net
- ^ "Latency Can Kill: Precision and Deadline in Online Games". ACM. 2010-02-23. Retrieved 2010-08-27.[dead link]
- ^ "How to fix lag in online games? - FULL GUIDE". www.badosoft.com. Retrieved 1 March 2013.
- ^ "D8 Video:OnLive demoed on iPad, PC, Mac, Console, iPhone". Wall Street Journal. 2010-08-09. Retrieved 2010-08-19.
- ^ "The Process of Invention: OnLive Video Game Service". The FU Foundation School of Engineering & Applied Science (Columbia University). Retrieved 2010-01-23.
- ^ "Beta Testing at the Speed of Light". OnLive. 2010-01-21. Retrieved 2010-01-23.
- ^ "Console Gaming: The Lag Factor". Eurogamer Digital Foundry. 2009-09-05. Retrieved 2010-08-27.
- ^ a b "Digital Foundry vs. OnLive". Eurogamer Digital Foundry. 2010-07-09. Retrieved 2010-08-27.
- ^ "OnLive Does What Consoles Can’t: The promise of constant performance upgrades may pull it ahead of today’s consoles.". Gamezone. 2010-09-06. Retrieved 2010-08-27.
- ^ "Lag caused by latency". www.badosoft.com. Retrieved 28 February 2013.
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